EFEKTIVITAS MODEL PEMBELAJARAN BAHASA ARAB BERBASIS PERMAINAN EDUKATIF TERHADAP PENGUASAAN MUFRADAT SISWA KELAS 2 SDIT AL-FADIYAH KABUPATEN GOWA

  • Sri Hajrianti. N Universitas Islam Makassar, Indonesia
  • Najmuddin, H. Abd. Safa Universitas Islam Makassar, Indonesia

Abstract

This study aims to describe the implementation and effectiveness of the Arabic language learning model based on educational games on vocabulary mastery of grade 2 students at SDIT Al-Fadiyah, Gowa Regency. This research is motivated by the limited vocabulary mastery of students, which is influenced by the application of conventional learning that has not been fully aligned with the developmental characteristics of elementary school students. This study used a descriptive qualitative approach. The research subjects included the Arabic language teacher, grade 2 homeroom teacher, grade 2 students, and the principal. Data were collected over five days through observation, semi-structured interviews, vocabulary practice activities based on the "Guess Who I Am" game, and documentation. Data analysis was conducted through data reduction, data display, and conclusion drawing, with validity testing through source and technique triangulation. The results showed that the implementation of the learning model was carried out through the stages of planning, execution, and active student involvement. The effectiveness of this learning model was demonstrated by the improvement of students' vocabulary mastery, which includes the ability to remember, understand, and use vocabulary in simple ways, as well as having a positive impact on students' motivation and activeness.

Keywords: Arabic Language, Educational Games, Vocabulary Mastery

Penelitian ini bertujuan untuk mendeskripsikan implementasi dan efektivitas model pembelajaran Bahasa Arab berbasis permainan edukatif terhadap penguasaan mufradat siswa kelas 2 SDIT Al-Fadiyah Kabupaten Gowa. Penelitian ini dilatarbelakangi oleh masih terbatasnya penguasaan mufradat siswa yang dipengaruhi oleh penerapan pembelajaran yang cenderung konvensional dan belum sepenuhnya selaras dengan karakteristik perkembangan peserta didik sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif deskriptif. Subjek penelitian meliputi guru Bahasa Arab, wali kelas 2, siswa kelas 2, dan kepala sekolah. Data dikumpulkan selama lima hari melalui observasi, wawancara semi-terstruktur, kegiatan praktik mufradat berbasis permainan “Tebak Siapa Aku”, dan dokumentasi. Analisis data dilakukan melalui reduksi data, penyajian data, serta penarikan kesimpulan dengan uji keabsahan melalui triangulasi sumber dan teknik. Hasil penelitian menunjukkan bahwa implementasi model pembelajaran dilaksanakan melalui tahap perencanaan, pelaksanaan, dan keterlibatan aktif siswa. Efektivitas model pembelajaran ini ditunjukkan melalui peningkatan penguasaan mufradat siswa, yang mencakup kemampuan mengingat, memahami, dan menggunakan mufradat secara sederhana, serta memberikan dampak positif terhadap motivasi dan keaktifan siswa.

Kata Kunci:

Bahasa Arab, Permainan Edukatif, Penguasaan Mufradat

Published

2026-07-06

Issue

Section

Articles